Learn to Play!
Everything you need to start playing Kaiju Ketsugo! TCG
Quick, Start!
Skim the quick-start rule guide to begin playing right away
Advance & Rule
Get technical with the Kaiju Ketsugo! TCG Official Rules to study the advanced aspects of gameplay
Hit the Deck
See what strategies you can quickly employ when you get started with constructed decks!
-
Passive abilities are effects that are innate to a Kaiju. These can be used by Kaiju who are both in Primary and in Support, during your turn, but many can even be used on your opponent’s turn!
Some reduce your opponent’s Kaiju’s attacks, some are defensive, some allow you to draw or search for cards and some increase your Kaiju’s abilities!
To find out if they can be used only on your turn or not, look for the phrase, “Once per turn”. If the ability description doesn’t begin with that, then it can be used even on an opponent’s turn! Crazy, huh? -
Active abilities either affect your opponent’s Kaiju or protect yours! They can only be used by Kaiju who are in the Primary position.
The abilities with a single number to the right are attacks and reduce your opponent’s Kaiju’s energy. If there are two numbers separated by a slash (‘/’ ) like this: ‘2/2’ then the attack affects both of your opponent’s Kaiju in the Support position!
Using an Active ability ends your turn, so make sure you’re completely finished with whatever else you’d like to do before you use one! -
Support abilities can only be used by Kaiju who are in the Support positions, and only on your turn.
Most help the Kaiju in Primary by giving them their energy or by increasing their attacking effects.
Support abilities are crucial for a game-winning strategy!